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VRML Script Tutorial
Full list
VRML Interactive Tutorial
Introduction
VRML File Structure
Drawing: Shape node
Geometry Nodes:
Appearance
Let there be Light
Materials with Colored Lights
Hierarchical Node Structures
Inlining Files
Defining and Instancing Nodes
Defining Levels of Detail
Events in VRML
Interpolators
Let the Music Play
Bindable Nodes
Adding Realism to the world
Information about your world
Definition for Auxiliary Nodes
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TextureTransform Node
This node allows you to perform simple geometric transformations, scale,
rotation, and translation, on texture coordinates, see the TextureCoordinate
node. This node is defined inside an Appearance
node.
Syntax:
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TextureTransform { |
scale 1 1
rotation 0
center 0 0
translation 0 0
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} |
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The value of the center field specifies the center point about which
rotation and scale takes place.
When all fields are used in combination then the coordinates specified
in the TextureCoordinate node
are first scaled and rotated about the center point, and finally translated.
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