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VRML Script Tutorial
Full list
VRML Interactive Tutorial
Introduction
VRML File Structure
Drawing: Shape node
Geometry Nodes:
Appearance
Let there be Light
Materials with Colored Lights
Hierarchical Node Structures
Inlining Files
Defining and Instancing Nodes
Defining Levels of Detail
Events in VRML
Interpolators
Let the Music Play
Bindable Nodes
Adding Realism to the world
Information about your world
Definition for Auxiliary Nodes
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Geometry Nodes
In this tutorial the geometries defined in VRML 2.0 are divided in two categories: primitive shapes and advanced shapes.
Primitive shapes define common graphical objects by specifying their geometrical properties.
Advanced shapes define graphical objects based on a set of faces, lines or points.
VRML 2.0 defines the following primitive shapes:
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Box
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Cone
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Cylinder
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Sphere
The following advanced shapes are defined:
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Elevation Grid
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Extrusion
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IndexedFaceSet
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IndexedLineSet
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PointSet
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