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Mar 222011
 

gDEBugger – OpenGL and OpenCL Debugger, Profiler and Memory Analyzer.

A must have tool. It profiles your code using OpenGL with GLSL, showing the number of function calls, your data on the graphics hardware, shaders, uniforms, vertex data, … you name it. You can establish breakpoints at OpenGL functions and run it function by function, or frame by frame. It does not require any additions to your code, and even tells you if you’re calling deprecated functions.

Mar 212011
 

World’s Total CPU Power: One Human Brain | Wired Science | Wired.com.

Our total storage capacity is the same as an adult human’s DNA. And there are several billion humans on the planet.

To put our findings in perspective, the 6.4*1018 instructions per second that human kind can carry out on its general-purpose computers in 2007 are in the same ballpark area as the maximum number of nerve impulses executed by one human brain per second.

The above may be true, but computers, as opposed to humans, are always increasing their capacity and computational power. Furthermore it is easier to make a computer than a human being. It does make you think how things will be in … years (fill in the blank).

Mar 202011
 

 

NAVI (Navigational Aids for the Visually Impaired) is project by master’s students Michael Zöllner and Stephan Huber  at the University of  Konstanz, Germany,  aiming at improving indoor navigation for visually impaired by leveraging the Microsoft Kinect camera, a vibrotactile waistbelt and markers from the AR-Toolkit.

Mar 192011
 

A new noise function for GLSL is being proposed by Ian McEwan at Ashima Art. It does not require any setup, i.e. no textures nor uniform arrays. Just add it to your shader source code and call it wherever you want. This means that it is easier to distribute the final shader so that it can be used in other application. It is based on Stefan Gustavson’s paper “Simplex noise demystified” and it runs on OpenGL 1.2 and up.

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