VSL has been ported to Android and a new demo has been added to GitHub. The NDK (C++) OpenGL demo uses Assimp to load 3D models.
VSL has been updated to work with CMake. It works on Linux (tested on Ubuntu 16.04) and Windows (Windows 10 with VS 2015). The full project can be downloaded at GitHub.
The only requirement besides the stuff at Lighthouse’s github reps is DevIL when working in Linux, which must be installed separately.
A new repository from Lighthouse3D is available for Android + GL ES demos. The first demo is OpenGLJava, an app that read 3D models in json format and provides textured rendering with GLES 3.0.
Computer Graphics, by Ravi Ramamoorthi (UC San Diego, USA)
Interactive Computer Graphics with WebGL, by Edward Angel (University of New Mexico, USA)
Introduction to Programming with MATLAB, by Akos Ledeczi, Michael Fitzpatrick, Robert Tairas (Vanderbilt University, USA)
… and back 🙂
Until next time 🙁
The source code for the GLUT Tutorial has moved to GitHub.
Patrick Cozzy, one of the editors from OpenGL Insights, is searching for authors and proposals for a new book on WebGL. Based on the same spirit as OpenGL Insights, it is certainly a book that will be very useful.
An impressive 3D work inspired on a painting by Gyula Benczúr (1844–1920), an Hungarian painter. The painting, entitled Budavar visszavetele, portrays the recapture of the Buda Castle in 1686 (see here for more info)
The 3D modelling and texturing is by Zsolt Ekho Farkas, an Hungarian digital artist. A short “making of” is provided by the artist himself in Buda repossession on Behance.
This is just one of the many videos available at the ACM Siggraph YouTube Channel. Definitely worth a visit.