ShaderX Book Series

 

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (2002)
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ShaderX2: Introductions and Tutorials with DirectX 9.0 (2003)
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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 (2003)
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ShaderX3: Advanced Rendering with DirectX and OpenGL (2004)
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ShaderX4: Advanced Rendering Techniques (Jan. 2006)
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ShaderX5: Advanced Rendering Techniques (Dec. 2006)
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ShaderX6: Advanced Rendering Techniques (2008)
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ShaderX7 (2009)
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Series edited by Wolfgang Engel

The first three volumes are available in PDF from here.

Combined Table of Contents

Items were grouped by section, and ordered alphabetically (volumes are displayed in parenthesis)

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VSPL – Very Simple Profile Library

Optimization is a must in computer graphics applications, mainly in those devoted to real-time interaction, such as visualization and games. One possibility is to optimise everything that can be optimised, but this is in most cases a waste of time. There are segments in our applications that when optimised bring an overall gain in efficiency … Read more

CFP for OpenGL Insights Book

Patrick Cozzi and Christophe Riccio are calling for proposals for a new book, Game Programming Gems style, but dedicated to OpenGL, GL ES, and Web GL, i.e. to the GL world. The site for the CFP contains a list of possible themes for contributions. The deadline for proposals is the 15th of August.

VSFL Update

VSFL has suffered a minor update to be able to render fixed size fonts such as Courier New. Previously all chars would have the optimal length, but this makes formatted printing difficult in some circumstances. A new parameter has been added to the loadFont method to specify if the font is to be rendered with … Read more

Game Programming Gems Series

Game Programming Gems I
Edited by Mark DeLoura. 2000
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Game Programming Gems II
Edited by Mark DeLoura 2001
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Game Programming Gems III
Edited by Dante Treglia, 2002
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Game Programming Gems IV
Edited by Andrew Kirmse, 2004
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Game Programming Gems V
Edited by Kim Pallister, 2005
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Game Programming Gems VI
Edited by Mike Dickheiser, 2006
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Game Programming Gems VII
Edited by Scott Jacobs, 2008
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Game Programming Gems VIII
Edited by Adam Lake, 2010
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Combined Table of Contents

Items were grouped by section, and ordered alphabetically

Read more