VRML Shockwave 3D
Home Tutorials Books Applications Tools Docs Models Textures

Local Stuff

Tutorials
Led Shader
View Frustum Culling
GLSL Tutorial
Maths Tutorial
Billboarding Tutorial
Picking Tutorial
Terrain Tutorial
Display Lists Tutorial
GLUT Tutorial

Tools
Particle Systems API
Terrain Generator


Links & News

News & Latest Links
Great Sites



The Official OpenGL site

Search Results Full Listing [Previous] results 8 to 14 of 339 [Next]

Interactive Computer Graphics: a top-down approach (5th edition)
Edward Angel
0321549430
Covers a lot of ground, and therefore doesn´t go too deep into any particular subject. Nevertheless this book is a good mind opener. It is written in a clear and accessible fashion.
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
David H. Eberly
0122290631
A remarkable book, providing a lot of tips and tricks with a special focus on real time and game programming. It is not an OpenGL book but the concepts and algorithms presented are readily applicable in the general case. It is definitely worth a look.
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

Real-Time Rendering 3rd Edition
Tomas Akenine-Moller, Eric Haines,Naty Hoffmann
http://www.acm.org/tog/resources/RTR/
Bigger and Better than the previous editions. This book is becoming a reference on real time graphics. It covers almost all aspects of CG.
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

Computer Animation: Algorithms and Techniques
Rick Parent
0125320000
An excellent introduction to computer animation.Facial animation, particle systems,flocking, natural phenomena, rigid body simulation are just some of the topics covered by this volume.
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

OpenGL Shading Language (3rd Edition)
Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenic, Barthold Lichtenbelt, Hugh Malan (Author), Mike Weiblen
0321637631
This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. A great book!
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

OpenGL Programming Examples
http://openglsamples.sourceforge.net/projects/index.php/blog/index/
This site contains implementations of several loaders, in simple to use examples. The loaders included are: TGA image loader, OBJ, PLY, MD2 and PLY model loaders. It also covers some basic opengl features such as GLUTs models.
2010-11-13

Led Shader Tutorial
Jason Gorski
http://www.lighthouse3d.com/opengl/ledshader
A great tutorial by Jason Gorski on how to achive the pixelated effect commonly seen in led displays. The tutorial explores in depth how to achieve each of the features of these low res displays. Full source code is made available.
2006-10-17



Site designed and maintained by António Ramires Fernandes
Your comments, suggestions and references to further material are welcome!

Lighthouse 3D privacy statement