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OpenGL 1.5 specification
The official OpenGL spec version 1.5.
nVidia OpenGL Extensions Specification
All the nVidia extensions in one place, plus EXT, ARB, SGIS and WGL.
Game Developers Conference 2001 Proceedings
The online version of the 2001 edition which took place in San Jose, CA
Game Developers Conference 2002 Proceedings
Online version of the 2002 edition of GDC.
OpenGL 1.3 Specification
Version 1.3 of the official OpenGL specs from the source.
Toward More Realistic Pathfinding
Marco Pinter does a review of the A* algorithm, and presents some modifications to refine the movements of your game's units. Available at Gamasutra.
A Real-Time Procedural Universe, Part One: Generating Planetary Bodies
An article covering the procedural generation of planetary bodies and real time navigation using a spherical version of the ROAM algoritm. It also includes the procedural creation of texture maps. Very cool indeed!