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On-Line Computer Graphics Notes
A valuable reference for CG programmers. It is maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, UC Davis.
The Geometry Junkyard
A resource for geometrical recipes. In here you can find a lot of useful stuff. This page is amazing, check it out!
Maths for Games Programmers
One of the little known Internet pearls. This site features a lot of maths techniques and theory for graphics programming. Note however that this is not a site for beginners.
Fast Terrain rendering Using Geometrical MipMapping
Willem H. de Boer
A paper available at flipcode by Willem H. de Boer. In this paper (PDF format), Willem explains a technique for rendering terrains quickly, with optimizations for modern 3D hardware in mind. Available on PDF.
Matrix and Quaternion FAQ
The Matrix and Quaternion FAQ is an essencial resource for those wanting to dig deeper in the maths of graphics programming. Thanks to Peter Yoo for giving me the new link.
A tutorial on noise by the master Ken Perlin. This is a great tutorial for procedural textures with lots of examples and (almost) all the formulas you need to DIY.
Devil in the Blue-Faceted Dress: Real-Time Cloth Animation
In this article at Gamasutra, Jeff Lander explains how to use spring models to create good looking cloth in real time.