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GPU [Previous] results 1 to 6 of 6 [Next]

OpenGL Shading Language (3rd Edition)
Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenic, Barthold Lichtenbelt, Hugh Malan (Author), Mike Weiblen
0321637631
This is the third edition of the orange book. It covers GLSL 1.4 and entry points from OpenGL 3.1. As usual the book is part tutorial, part reference. Very well written, clear and concise. A great book!
2010-11-13
More information about this title at Amazon.com or Amazon.co.uk

GPU Gems 2
Matt Phar and Randima Fernando

The second volume of a valuable collection of books full of know how regarding shader programming.
2005-12-26
More information about this title at Amazon.com or Amazon.co.uk

Shader X3
Wolfgang Engel (editor)
1584503572
This is the third book of the shader X series (A sort of Game Programming Gems for shaders), but the first one to provide material in GLSL. However the three shading languages (GLSL, HLSL, and Cg) are so close to each other that is easy to follow code written in any of them as long as you are familiar with one of them.
2005-03-07
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Advanced Lighting and Materials with Shaders
Kelly Dempsky and Emmanuel Viale
1556222920
Excelent book if you are looking for more realistic materials. Kelly and Emmanuel provide a clear explanation of all the material in the book in, as much as possible, an accessible language. This book is a must if you want to learn about lighting (and materials of course).
2005-03-07
More information about this title at Amazon.com or Amazon.co.uk

GPU Gems
Randima Fernando (ed.)

In the line of Game Programming Gems series, but focused on GPU programmable techniques. Covers a lot of interesting techniques.
2004-05-02
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The cg tutorial
Randima Fernando and Mark J. Kilgard

Introduction to programming the GPU using Cg, or C for Graphics. Covers both basic and advanced techniques.
2004-02-22
More information about this title at Amazon.com or Amazon.co.uk



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